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Pool & Sessions ​

The pool caps how many agent subprocesses run at once across all sessions, FIFO-queues the rest, kills idle ones, and revives them with --resume when new messages arrive.

A session is what holds the conversation: routing key, agent registry, log files, optional project binding.

Source

Pool: internal/agents/pool/ — pool.go (slot allocation), buffer.go (message buffer), factory.go (build agents). Session: internal/agents/session/ — session.go (Meta, Create/Load/SetProject), agents.go (per-session AgentEntry).

Mental model ​

┌──────────────────────────── Pool ────────────────────────────┐
│                                                               │
│   active map  ┌──────────────────────────────┐                │
│   (max=2):    │ slot 1: sess-A / "default"   │                │
│               │ slot 2: sess-B / "reviewer"  │                │
│               └──────────────────────────────┘                │
│                                                               │
│   queue:      [sess-C, sess-A/"backend"]                      │
│                                                               │
│   buffers:    sess-A → ["msg1", "msg2"]   ← drained on grant  │
│               sess-D → ["pending..."]      ← persisted to     │
│                                              meta.PendingInput│
└───────────────────────────────────────────────────────────────┘
KnobDefaultWhatSource
MaxConcurrent2Subprocess cap across all sessions.pool.go:159
IdleTimeout120sTime without I/O before subprocess kill. Timer pauses while output streams.pool.go:162
KillAfterIdle0Extra grace seconds after idle timeout.pool.go:56
QueueFIFOSessions waiting for a slot.pool.go:38
ReviveautomaticNew message → spawn with --resume <cli_session_id>.pool.go:264

Session anatomy ​

A session lives at ~/.<app>/agents/sessions/<id>/ (layout.go:51):

sessions/<id>/
├── meta.json            ← session.Meta
├── agents.json          ← []AgentEntry (per-session named agents)
├── agent.md             ← snapshot of the active preset
├── conversation.jsonl   ← user/assistant turns (append-only)
├── commands.jsonl       ← legacy per-session gate log (kept for compat)
└── raw.jsonl            ← raw stream events (optional)

session.Meta (session.go:51-60):

go
type Meta struct {
    ProjectID    string    // project id; "" = per-session temp dir
    Origin       Origin    // "slack" | "ui" | "api"
    ChannelID    string    // Slack channel ID (Slack-only)
    ActiveAgent  string    // current agent in agents.json
    Status       Status    // "idle" | "queued" | "running"
    CreatedAt    time.Time
    LastActive   time.Time
    PendingInput []string  // buffered messages — survives wick restart
}

PendingInput is the on-disk twin of the in-memory message buffer (next section). Survives wick restart so a session that was queued at shutdown gets its messages drained on next boot.

Session ID by origin ​

OriginID formatSet by
slackSlack thread_ts (e.g. 1715167891.234567)channels/slack.go
telegramtg-<chatID>telegram.go:242
uiUUID minted by the web UIinternal/tools/agents/handler.go
apiUUID (future)—

Per-session agents ​

One session can hold many named agents (e.g. backend, reviewer, default); only one is active at a time. Each agent in agents.json (session/agents.go):

go
type AgentEntry struct {
    Name          string    // unique within session
    Provider      string    // provider type ("claude" / "codex" / "gemini" / "omp" / "opencode")
    CLISessionID  string    // <-- key to resume; written when CLI emits SessionStart
    Status        Status
    CreatedAt     time.Time
    LastActive    time.Time
    MaxTurns      int       // --max-turns cap; 0 = unlimited (provider default)
}

CLISessionID is captured from the CLI's SessionStart event by event.ClaudeParser and persisted by store.Store. Switch agent via the /agent <name> meta-command — the previous agent stays in agents.json but the new one becomes ActiveAgent.

Send flow ​

When a message arrives (pool.go: Send):

1. Look up active map[sessionKey(sess, agent)] → cache hit?
   └─ yes → entry.agent.Send(text) — no spawn, no buffer
   └─ no  → continue

2. Ensure session exists on disk (channels pass thread_ts; auto-create if missing)
3. Append text to in-memory Buffer + persist to meta.PendingInput
   AND append the user turn to conversation.jsonl so a page refresh
   while the session is queued/spawning still shows the messages.

4. mu.Lock — check capacity
   ├─ already mid-spawn? → return (in-flight spawn will drain buffer)
   ├─ active+spawning < max? → mark spawning, release lock, spawn()
   └─ pool full → enqueue (dedup: skip if same sess+agent already queued),
                  mark session status=queued, fire one-shot PreemptIdleSlot,
                  return

5. spawn():
   - load session.Meta → resolve project cwd (project.ResolvePath, fallback chain)
   - no agents.json entry yet? → pick provider: session's project default →
     global `agents.default_provider` → (still empty) per-type `claude`
     default in factory.go, then AddAgent(provider)
   - look up CLISessionID for resume
   - factory.Build(FactoryOptions) → returns Agent + State + Store + OnStarted hook
   - drain Buffer into one combined input
   - markStatus(running)
   - a.Start(ctx) → fires CLI subprocess
   - OnStarted(pid, binary, argv, firstUserMessage) → completes spawn-log start event
   - if drained text non-empty → a.Send(combined)
     (user turns were already persisted in step 3 — no double-write)

This is the path a channel (Slack/Telegram/REST) takes for a brand-new session — it never goes through the UI's New Session composer, so this provider precedence is the only place a channel-spawned session picks up its project's configured default provider.

The "spawning" set (pool.go:35) is what prevents two concurrent Send calls from each seeing "slot free" and both calling spawn at once. In-flight spawns count against the cap.

Message buffer ​

Persistence model (buffer.go):

OperationWhat
AppendAppend to lines[] + persist lines snapshot to meta.PendingInput.
DrainJoin all lines with \n, clear in-memory + persist nil to meta.PendingInput.
NewBufferReads meta.PendingInput into lines[] so a wick restart resumes.

When the slot is granted, the entire buffer is drained as one combined input (joined by \n) and sent as a single message to the spawned agent. So a queued session that received three messages while waiting gets all three delivered in one turn. See agents-design.md §5.1.1 for the rationale.

Each user message is also written to conversation.jsonl at Send time (not at drain time), so the UI's conversation tab shows the messages even before the subprocess spawns. Without that, refreshing the page while queued would render "No messages yet" — the messages would live only in meta.PendingInput, which the conversation view doesn't read.

Preemption ​

When the pool is full and a queued session has been waiting, PreemptIdleSlot finds the longest-idle active session (Lifecycle == Idle, oldest LastActive) and stops it so the slot frees up. The victim keeps its CLISessionID on disk and resumes via --resume on its next message.

Preemption fires from two places:

TriggerWhenNotes
Send (one-shot)At the moment a session enqueuesSkipped if no active session is currently Idle.
preemptLoop (1 s ticker)Background, while len(queue) > 0Closes the gap where every active was Working at enqueue time but later went Idle — without the retry, the queue would wait out the full idle TTL. Only runs when PreemptIdle = true.

Spawn environment (Claude) ​

Each Claude spawn includes some fixed extra flags:

WhatFlag(s)Why
MCP tool pre-approval--allowedTools mcp__wick__wick_list,...Headless agents can't answer an interactive permission prompt. All five wick meta-tools (wick_list, wick_search, wick_get, wick_execute, wick_list_providers) are pre-approved automatically so MCP tool calls don't stall.
Skills dir--add-dir ~/.claude/skillsAgents can read skill files bundled outside the workspace. Only added when ~/.claude/skills/ exists on disk. The system-prompt path table carves out ~/.claude/skills/** (and the matching ~/.codex/skills/**, ~/.gemini/skills/**, ~/.agents/skills/**) as read-allowed while the rest of ~/.claude/** remains denied.
Max turns--max-turns NOnly added when max_turns > 0 (set on the workflow agent node). 0 = omit the flag, letting the provider default apply.

WICK_CLAUDE_STDERR_LOG (env var, unset by default) redirects the spawned Claude process's stderr to a file instead of wick's stderr. Regardless of this setting, the last ~4 KB of stderr is always captured in memory so abnormal exits can surface the real error in logs (exit_code + stderr_tail fields).

Spawn environment (omp, opencode) ​

Both run one process per turn (send mode queue, like codex): a message sent mid-turn waits for the turn to end. The prompt goes in on stdin, which is then closed, so it never shows in process listings and a prompt starting with - is not read as a flag.

ompopencode
argv--profile <p> -p --mode json --no-title --auto-approve --cwd <ws> [--append-system-prompt <soul.md>] [--model m] [--resume <sid>]run --format json --thinking --auto [--model m] [--session <sid>]
Accountthe instance's omp profileXDG_DATA_HOME=<instance data dir>
wick system prompt<session>/.omp/soul.md via --append-system-prompt<session>/.opencode-wick/soul.md as an extra instructions entry — the project's AGENTS.md still loads
wick MCPa static wick entry in ~/.omp/profiles/<p>/agent/mcp.json with ${WICK_MCP_URL} / ${WICK_MCP_TOKEN} placeholders; the values come from the spawn env, so the token is never written to diskOPENCODE_CONFIG_CONTENT (mcp.wick, type remote, {env:…} placeholders)
Permissions--auto-approve--auto + "permission": "allow"
Sharing—"share": "disabled" is forced, so a user/project config with share: auto (or OPENCODE_AUTO_SHARE) can never publish a wick session
Resume idid of the first {"type":"session"} linesessionID on every line
Skills~/.agents/skills (omp's native user root) + wick's shipped catalog in the system prompt~/.claude/skills / ~/.agents/skills natively + the catalog

MCP per user, and nothing from the host ​

Each spawn's MCP is wick's server with that session's bearer, plus the instance's own extra_mcp_servers — never the host user's MCP config.

ompopencode
Host sources removedper-spawn --config <session>/.omp/wick-settings.yml overlay (outranks project + global settings): mcp.enableProjectConfig: false drops every project-level MCP file (.omp/mcp.json, .mcp.json, .claude/, .cursor/, .vscode/, opencode.json); enabledProviders: [] keeps foreign user configs (~/.claude.json, ~/.claude/mcp.json, ~/.cursor, …) at their opt-in-off default; CLAUDE_CONFIG_DIR and PI_CONFIG_FILES are blanked (omp turns ~/.claude on whenever CLAUDE_CONFIG_DIR is set)XDG_CONFIG_HOME=<instance data dir>/config, so ~/.config/opencode is never merged; OPENCODE_CONFIG / OPENCODE_CONFIG_DIR blanked; MCP servers declared in the project's opencode.json(c) / .opencode/ and ~/.opencode are set enabled: false in wick's last-merged inline layer
Not used, and whydisabledProviders would also switch off those providers' skills and context filesOPENCODE_DISABLE_PROJECT_CONFIG would also drop the project's AGENTS.md rules
Extra serversmerged into the profile mcp.json next to wick; entries wick wrote earlier and no longer wants are removed (tracked in wick-mcp-managed.json), hand-added entries staymerged into the inline mcp block, ${VAR} rewritten to {env:VAR}

extra_mcp_servers (Providers → instance → Configuration) is JSON in mcpServers shape — {"github": {"type": "http", "url": "…", "headers": {"Authorization": "Bearer ${GITHUB_TOKEN}"}}} or a stdio {"command": …, "args": […], "env": {…}}. The name wick is reserved. A header/env value whose key looks like a credential must be a ${VAR} reference to the instance Env; plaintext is refused, so no secret is ever written to a config file.

Proof: WICK_E2E_MCP_ISOLATION=1 WICK_E2E_OMP_BIN=… WICK_E2E_OPENCODE_BIN=… go test ./internal/agents/provider/{omp,opencode} -run MCPIsolation -v runs the real binaries with a HOME/project full of dummy MCP configs: the dummy server gets no request from a wick spawn, while an unisolated control run does reach it.

opencode never picks a model on its own ​

Without --model, opencode quietly runs its hosted default (opencode/…, opencode Zen), which sends the whole conversation to opencode's servers even with no login. So an opencode spawn always passes --model: a session pin, else --model/-m in the instance args, else the instance's opencode_model. None → the spawn is refused ("log in first or pick a model"). opencode/… models additionally require opencode_allow_hosted (default off; the Providers page warns while it is on).

No self-update ​

OPENCODE_DISABLE_AUTOUPDATE=true on every opencode spawn, login, probe and install check; omp's overlay sets startup.checkUpdate: false and marketplace.autoUpdate: off (and omp only checks for updates in interactive mode anyway). A wick-managed binary therefore keeps the sha256 recorded when it was installed.

The gate hook is off for both (their hooks are TS/JS extensions, not a command contract), which is why approvals are bypassed unconditionally. Both binaries go through the memory-guard shim like claude/codex.

Parsing: event.OMPParser ends the turn at agent_end unless isTerminal is false; event.OpencodeParser ends it at a step_finish whose reason is not tool-calls, and turns each tool_use line (opencode only reports finished tools) into a tool start and result. An error whose text looks like a rate limit / quota becomes akun instance <type>/<name> kena limit/kuota: …, naming which login ran dry.

MVP limits: no long-lived process (omp --mode rpc / opencode serve are later), no failover between instances when an account hits its limit, no gate.

Exit flow ​

When the agent subprocess exits (pool.go: onAgentExit):

1. state.MarkKilled()
2. session.markStatus(idle)               ← MUST run before releaseSlot (see below)
3. releaseSlot(key) — delete active[key]
4. OnLifecycle(killed)
5. tryGrantQueue() — pop head, spawn next queued session

Order matters

markStatus(idle) runs before releaseSlot (pool.go:378). The reverse order causes a Windows-specific race: a fast Send arriving right after Active==0 could see the slot empty, call spawn, and have its meta.json write collide with the trailing idle write (two os.Rename to the same target).

The body runs under p.wg so Stop() can wait for tail work to finish before tearing down.

Stuck and silent turns ​

A turn can go quiet without being dead: a long bash, a build, a sub-agent. The idle timer (agent.go: idleKill) must tell that apart from a hung one, and whichever way a turn ends, the person watching has to see what it had done and why it stopped. This section records why it works the way it does, because the first version of each rule below was learned from a real stuck session.

What went wrong (2026-10-02, opencode session stuck "running") ​

  1. opencode reports a tool only once it has finished. A long tool or a task sub-agent therefore looked like a silent turn, and the 120 s idle timer killed it. The sub-agent runs in its own opencode session, whose frames the translator drops (it filters on session id), so nothing told wick it was still working.
  2. The kill closes the stdout pipe, and the reader reached EOF before the idle goroutine recorded why. The exit was filed as ExitClean. Pool.HandleExit treats a clean exit of a respawn provider (opencode, omp, codex) as a turn boundary and returns early: session status stayed running, the slot was not released, and inflight.jsonl was only merged into conversation.jsonl at the next wick boot. The UI showed a spinner with no answer.

Rules ​

RuleWhereWhy
An idle kill is always recorded as ExitIdle (idleKilled is set before Kill)agent.go idleKill + the drained pathThe kill is what closes the pipe; without the flag the reader wins the race and reports ExitClean
A turn killed mid-flight is flushed to conversation.jsonl with the cause ("no output for N s … idle timer stopped it")idleKill → store.FlushThe reader sees the partial work and the reason; between turns (state idle) nothing is written
The idle timer asks the process first (BusyReporter.Busy()); a process that says it is still working is left alonespawner.go, agent.go procBusySilence on the stream is not death when the work runs on a server wick can ask
opencode announces a started tool (tool_running frame → ToolUse) and the finished frame only closes itopencode/translate.go, event/opencode.goLets the agent hold its idle timer while a tool runs; no duplicate tool call in the transcript
opencode: a dropped /event stream is reconnected while the session is still busy (backoff 1, 2, 4 … s, max 10 tries), missed parts are replayed from GET /session/{id}/message, each passed on onceopencode/remote.go reconnect, resyncThe server keeps running the turn when the connection drops; ending the turn there threw the work away

Per provider ​

claudecodexgeminiompopencode
ExitIdle always recorded, status back to idle, partial turn flushed with the causeyesyesyesyesyes
Idle timer asks the process (Busy())nononoyes (get_state: streaming, compacting or pending async work)yes (GET /session/status)
Started-tool event, so a long tool is not silencenot changed (the agent loop pauses the idle timer from ToolUse to ToolResult; whether the claude parser reports tool starts early was not re-checked)not changed (not re-checked)not changed (not re-checked)already sent (tool_execution_start)yes
Reconnect and resyncnonononot applicableyes
  • omp talks to its child over stdio RPC. A dropped pipe is a dead process, so "connection lost but process alive" cannot happen and there is nothing to reconnect to.
  • claude, codex, gemini run the turn inside the process itself, so it cannot be re-attached. After an idle kill the next user message respawns with --resume, as for any idle reap; wick does not replay the cut-off turn by itself.
  • The reconnect budget (about 17 minutes in total) is deliberately long: turns of 30 minutes are normal here. A server that is gone is detected at once (/session/status fails), not after the full budget.
  • The silence watchdog in opencode/remote.go (silentTurnTimeout) pauses during a reconnect, because that gap is not the model's silence.

Not done ​

Activity-based liveness for claude, codex and gemini (for example a child process still running or CPU still moving) and an automatic resume after an idle kill. Both need a decision on how often a turn may be repeated.

Resume flow ​

The point of CLISessionID is to make the kill-revive cycle invisible to the user.

T+0s    User sends message → spawn → CLI emits SessionStart with id "abc-123"
        → store captures id → agents.json entry gets CLISessionID="abc-123"
        → conversation streams normally

T+120s  No I/O for IdleTimeout → state.MarkIdle → state.MarkKilled
        → onAgentExit → session.Status=idle, slot released
        → CLI subprocess gone, but conversation log + agents.json intact

T+5min  User sends new message
        → spawn → load agents.json → CLISessionID="abc-123"
        → factory.Build with ResumeID="abc-123"
        → CLI spawns with --resume abc-123 → restores its own context
        → conversation continues seamlessly

The CLI is responsible for replaying its own conversation context from the resume ID — wick doesn't replay conversation.jsonl into the subprocess.

Stale resume self-heal ​

If a --resume spawn exits with "No conversation found" (the CLI can't find the stored session, e.g. after a full Claude data clear), the pool automatically clears the stale CLISessionID from agents.json. The next spawn starts fresh instead of retrying a dead ID. A log line at INFO level records the clear.

The format of the resume ID is CLI-specific:

CLIWhere it comes fromHow to pass it
Claudesystem.subtype=init eventclaude --resume <id>
Codexthread.started eventcodex --resume <id> (when phase 6 lands)
Geminiinit eventenv GEMINI_SESSION_ID (when phase 6 lands)

Today, only Claude is wired end-to-end. Codex / Gemini parsers are stubs in internal/agents/event/; resume flow ships when those parsers land.

Project cwd resolution ​

pool.resolveCwd at spawn time:

CWD stability for resumable sessions

Once a session has a CLISessionID (i.e. a real conversation exists), project backfill is skipped. Changing the project binding after that point would move the cwd, which would break --resume (Claude's resume is per-cwd). If you need to change the project for an existing session, reset it first.

  1. sess.Meta.ProjectID non-empty → project.ResolvePath(layout, id). Returns custom path or <base>/projects/<id>/files/.
  2. Empty → per-session temp dir at sessions/<id>/cwd/. Created on demand.

The pool MkdirAlls managed paths before exec.Cmd.Dir. Custom paths are assumed to still exist; if you deleted yours, spawn surfaces a clean error.

Restart recovery ​

Pool.New returns an empty pool. Wick boot (server.go):

  1. Construct pool with config.
  2. Don't auto-spawn for sessions whose previous status was running — those subprocesses are already dead. Their agents.json keeps the CLISessionID, so the next message from any channel revives them via the resume flow.
  3. Channels start, listeners come online, business as usual.

The only thing the pool does NOT recover by itself: a session that was queued at shutdown with messages in PendingInput. The next inbound message to that session will trigger Send, which goes through bufferFor — NewBuffer reads PendingInput into lines[], the new message gets appended, and the combined drain goes to the agent on its first slot.

Reset ​

Reset (/reset meta-command):

1. Kill subprocess if alive
2. Truncate conversation.jsonl, commands.jsonl, raw.jsonl (keep _meta header)
3. Clear CLISessionID in agents.json (so next send is fresh, no --resume)
4. Re-snapshot agent.md from preset
5. Re-merge CLAUDE.md (project-level + agent.md)

Useful for "the agent went down a wrong path; start fresh."

Delete ​

Session delete (session.Delete):

1. Kill subprocess if alive
2. rm -rf sessions/<id>/
3. Project files left alone (projects are shared)

Telemetry hooks ​

Pool fires two callbacks the UI subscribes to:

HookFires whenUse
OnSessionCreated(sess)Pool auto-creates a session for an inbound channel messageRegister session into manager.Manager so the dashboard sees it without reload.
OnLifecycle(LifecycleEvent)spawning (post-Start) and killed transitionsUI badges, spawn-log enrichment.
OnUserMessage(UserMessageEvent)A role=user turn is sent from a non-"ui" source (channel or schedule runner)Push a user_message SSE event so an already-open web session renders the turn live. See Channels ▶ SSE event vocabulary.

Idle / Working transitions are NOT routed via OnLifecycle — they're implicit from the event flow. UIs that want every transition subscribe to AgentEvent via the factory's OnEvent.

See also ​

  • Channels — where SendFunc is called from.
  • Scheduled Messages — another non-web caller of Send, via the schedule runner.
  • Projects — cwd resolution.
  • Providers — FactoryOptions.ProviderType / ProviderName forwarding.
  • Memory Guard — the byte-limit axis this pool's MaxConcurrent doesn't cover.
  • Command Gate — gate's PreToolUse hook fires inside the spawned subprocess; pool doesn't see it.
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